;Ok, here's how this works:
;Valid section names are 
;[Normal] (for main winamp window, non-windowshade) x goes from 0-275, y 0-116
;[WindowShade] (for winamp window, windowshade mode) x 0-275, y 0-14
;[Equalizer] (EQ window) x 0-275, y 0-116
;NumPoints is the number of points in each polygon
;PointList is the list of points in each polygon
;as far as all this Inside/Outside/Transparant space mumbo is concerned, just
;remeber it this way:
;the Point is the upper-left corner of the Pixel, allways.
;(if you don't understand, just use Paint Shop Pro's "Freehand" selctor with
;selection type "Point-to-Point", and pay attention to what it calls each point
;as you select an area.  It's exactly the same as what winamp uses.


;Now some really crappy examples, just so you get the idea.

;[Normal]
;NumPoints=4,4,
;PointList=0,0, 275,0, 275,14, 0,14,   252,90, 267,90, 267,107, 252,107,

;[WindowShade]
;NumPoints=4
;PointList=20,3,59,3,59,10,20,10

;[Equalizer]
;NumPoints=4
;PointList=20,3,59,3,59,10,20,10

